
c_move(AllPlayers) : Move another player.c_announce(“announcement”) : Make a server announcement.TheNet: SetAllowIncomingConnections( true / false ) : Enable/Disable new player joining.c_rollback(count) : Roll back the server.c_shutdown( true / false) : Shut down the server.c_regenerateshard() : Regenerate a world shard.c_regenerateworld() : Regenerate the world.c_connect(“IP address”, port, “password”) : Connect to a server.TheNet: BanForTime(userid,time_in_seconds) : Temporarily Ban a player.print(math.sqrt(ThePlayer: GetDistanceSqToInst(ConsoleWorldEntityUnderMouse()))) : Measure Distance.c_spawn(“shadowmeteor”, 1) : Meteor Strike.TheWorld: PushEvent(“ms_sendlightningstrike”, ConsoleWorldPosition()) : Do Lightning Strike.TheWorld: PushEvent(“ms_forceprecipitation”, false) : Stop Rain.TheWorld: PushEvent(“ms_forceprecipitation”) : Rain.TheWorld: PushEvent(“ms_setseason”, “winter”) : Start Winter.TheWorld: PushEvent(“ms_setseason”, “summer”) : Start Summer.TheWorld: PushEvent(“ms_setclocksegs”, ) : Set season lengths.TheWorld: PushEvent(“ms_nextphase”) : Skip phase.TheWorld: PushEvent(“ms_nextcycle”) : To the Next Day Cycle.minimap = TheSim: FindFirstEntityWithTag(“minimap”) : Reveal Map.ConsoleWorldEntityUnderMouse(): Remove() : Delete Item Under Mouse.c_gonext(“prefab”) : Teleport to Prefab.c_despawn(AllPlayers) : Despawn a player’s character.: DropEverything() : Drop a player’s inventory items.


c_maintainhealth(ThePlayer) : Maintain Your Health.c_settemperature(degrees) : Temperature.c_setmoisture(percent) : Set Your Moisture.c_setsanity(percent) : Set Your Sanity.c_sethealth(percent) : Set Your Health.
